Hades 2 Weapon Aspect Tier List: Ranking Every Nocturnal Arm After Patch 1.0
Every Hades 2 weapon aspect ranked from S to D tier after the 1.0 release. 24 aspects, 6 Nocturnal Arms, one honest tier list.
Seven months after Hades II left Early Access and Supergiant handed us the full 1.0 build, the weapon meta has had time to settle into something resembling consensus. Resembling. The Hades community will never fully agree on anything, which is part of what makes it fun to argue about.
What follows is a tier list of all 24 weapon aspects in Hades 2, ranked by a combination of high Fear consistency, build flexibility, and how often the aspect makes you feel like you're getting away with something illegal. We're ranking aspects, not base weapons, because an S-tier aspect on a C-tier weapon changes everything about that weapon. The Moonstone Axe is a perfect example. Its default Melinoë aspect is a slog. Its Charon aspect is a different game entirely.
If you're here from the original Hades looking for Stygius and Coronacht and Aspect of Arthur, that's a different tier list for a different game. Melinoë has her own arsenal — six Nocturnal Arms, four aspects each, twenty-four ways to approach the same problem of getting through the Night alive. Some of those ways are dramatically better than others.
Let's get into it.
The Three That Break the Game (S Tier)
These aspects don't just perform well. They warp the difficulty curve around themselves. You can build them wrong and still win. You can build them right and wonder if the game is broken. They're not.
Aspect of Medea — Argent Skull
The undisputed queen of the current meta, and it's not particularly close. Medea Skull has held the top spot on leaderboards since Early Access, survived a v1.0 bug fix that removed its Cast damage interaction, and still came out the other side as the fastest room-clearing aspect in the game.
The playstyle the community calls "grenade surfing" is exactly what it sounds like. You dash through enemies while your skull explosions chain behind you, covering up to 70% of room area with overlapping detonation zones. It requires genuine mechanical skill to pilot well — you're constantly repositioning, timing detonations, threading through attack patterns while your explosions handle the killing. But once the muscle memory clicks, Medea Skull clears rooms faster than anything else in the game. It holds the current speedrun world record. It was the first aspect to clear an unseeded Fear 67 run. The v1.0 nerf didn't dethrone it. Nothing has.
Start with Heaven Flourish or Flame Flourish. Both work. Everything works. That's the problem with Medea — it makes every boon combination feel viable because the base damage is that absurd.
Aspect of Circe — Witch's Staff
Circe Staff is Medea's quieter, more composed sibling. Where Medea is explosive chaos, Circe is controlled devastation. The familiar mechanic (your staff summons a companion that fights alongside you) creates a two-front attack that enemies can't efficiently respond to. You poke from range while your familiar flanks. Bosses have to choose which threat to face, and they always choose wrong.
What makes Circe S-tier rather than just strong is the familiar's scaling. As you stack boons and upgrades, the familiar becomes independently lethal. Late-run Circe doesn't feel like you're playing one character with a pet. It feels like you're playing two characters. The damage uptime is relentless because one of you is always hitting something.
Circe is also the most forgiving S-tier aspect. If you're not confident in your mechanical execution, Circe gives you a safety net that Medea doesn't. Your familiar keeps dealing damage while you dodge. That alone makes it the recommended first pick for players pushing into high Fear territory.
Aspect of Melinoë — Witch's Staff
The default Staff aspect being S-tier is Supergiant's quiet flex. Most games make the starting configuration deliberately weaker to incentivize progression. Supergiant made it one of the three best loadouts in the game and let players discover that on their own.
Melinoë Staff is a generalist's dream. No gimmicks, no unique mechanics to master, just a fast, flexible ranged weapon that works with virtually every boon combination in the game. Heaven Strike, Flame Strike, Static Shock — whatever Zeus, Hestia, or Apollo offer you first, the Staff handles it gracefully. The Omega attacks provide burst when you need it. The standard attacks provide sustained damage. The hitboxes are generous without being brainless.
The one knock against it is that it doesn't have the explosive ceiling of Medea or the companion scaling of Circe. It won't set speedrun records. But it will clear any Fear level you throw at it with whatever boons the run gives you, and that consistency is worth more than occasional brilliance.
Strong Enough to Make You Feel Smart (A Tier)
These aspects can match S-tier performance with the right build, but they need the right build. The gap between a well-constructed A-tier run and a poorly-constructed one is enormous. These reward knowledge and planning more than raw execution.
Aspect of Moros — Umbral Flames
Moros turns the Flames from a clunky medium-range weapon into a screen-clearing monster. The damage is disgusting even with basic combos. Rooms evaporate. The only thing keeping Moros out of S tier is bossing — the aspect has nothing to hitstun enemies with, and bosses will casually walk out of your damage zones. Cerberus is the exception. That poor puppy just melts to Omega attacks.
Aspect of Charon — Moonstone Axe
The Axe's redemption arc. Charon turns the slowest weapon in the game into one of the most satisfying. Tons of damage at Rank 1, which means it's viable before you've sunk resources into it. The Hell Splitter and Executioner's Chop hammer combo makes every swing hit like a truck that hits like a bigger truck. Slow, deliberate, devastating. Not for impatient players. Perfect for everyone else.
Aspect of The Morrigan — Sister Blades (Hidden)
Blood Triad is one of the highest-skill, highest-reward mechanics in the game. Land an Attack, Special, and Omega Move on a single target and the burst damage is obscene. The multi-hit Attack pairs beautifully with on-hit boons like Flame Strike. Against standard enemies, you barely need to think. Against Guardians, you need to optimize combo sequencing, which creates a satisfying skill ceiling that most blade aspects lack.
Aspect of Anubis — Witch's Staff (Hidden)
The most busted hidden aspect in the game, and the community knows it. You place down a damaging field with your Attack, then use Special to pull enemies into it. Repeat. The low-maintenance playstyle makes Anubis one of the easiest aspects to achieve a victory with once you understand the positioning game. Start with Heaven Strike or Flame Strike and you genuinely cannot go wrong.
Aspect of Melinoë — Argent Skull
The Skull's default aspect is the keep-away specialist. You maintain safe distance while applying high single-target pressure. Less explosive than Medea, but safer. Considerably safer. If Medea's grenade surfing feels too aggressive for your playstyle, Melinoë Skull offers comparable power at a more deliberate pace. Wide Grin is the Hammer to hunt for.
Aspect of Nergal — Moonstone Axe (Hidden)
Berserker energy. Nergal rewards aggression with area-of-effect attacks that deal bonus damage to groups. Hephaestus explosive combinations make this sing. The axe gains spectral properties that punish anything foolish enough to stand near anything else. Requires commitment to the aggressive playstyle — if you try to play Nergal cautiously, it feels mediocre. If you lean in, it feels incredible.
Aspect of Eos — Umbral Flames
Eos is the Flames aspect that actually feels designed for the weapon's identity. Good damage, flexible boon synergies, rewards understanding the Flames' quirky attack rhythms. Not flashy. Consistently effective.
Aspect of Nyx — Black Coat (Hidden)
Nyx Coat is the flat-damage-soup specialist. Stack raw damage numbers from every source, and Nyx multiplies them all. The build construction is straightforward once you understand it — grab every percentage-based damage increase the game offers and watch the numbers compound. One of the more accessible hidden aspects. Not exciting to pilot, but the numbers are satisfying in a spreadsheet-appreciation kind of way.
Fine Until They're Not (B Tier)
Viable. Occasionally fun. Noticeably harder to carry through high Fear than anything above them. If you're playing at Fear 30 or below, most of these feel perfectly adequate. Above Fear 40, you start noticing the ceiling.
Aspect of Thanatos — Moonstone Axe
The v1.0 patch saved Thanatos from meme status. Base crit bumped from 3% to 5% per stack, attack speed buffed 15%, and the brief invulnerability on crits makes maintaining stacks safer. Legitimate A-tier contender now, though the gap between "contender" and "consistent" keeps it here. On a good run, Thanatos feels incredible. On a mediocre run, it feels like a slower Charon.
Aspect of Shiva — Black Coat (Hidden)
Destruction burst windows. When you hit the timing right, Shiva deletes health bars. When you miss it, you're standing in melee range with a weapon that doesn't want to be there. High ceiling, low floor. The kind of aspect that makes highlight reels and also makes you restart runs at Fear 50.
Aspect of Supay — Umbral Flames (Hidden)
Supay works. It doesn't excite. The damage is adequate, the mechanics are functional, the runs are completable. It exists in the specific B-tier zone where you can't articulate what's wrong with it, but you also can't articulate why you'd choose it over Moros or Eos.
Aspect of Melinoë — Sister Blades
Here's the thing about the Blades' default aspect: every preview article called it the best weapon in the game. Fast attacks, backstab damage, incredible mobility. And at low Fear, that's accurate. The base moveset is excellent. The problem is that the Melinoë Blades don't scale into high Fear as gracefully as the aspects ranked above them. Fast attacks matter less when enemies have enough health to survive your combos and enough damage to punish your aggression.
Aspect of Melinoë — Black Coat
Limited to Wave Strike and Flame Strike builds. Exhaust Riser helps. Shimmering Rockets special builds are viable and safer. But you're always working harder than a Staff or Skull player doing the same content, and the Coat's identity never quite coheres around any single build the way the best aspects do.
Aspect of Momus — Witch's Staff
Barely feels usable until you upgrade it all the way. At max rank, Momus is a legitimate threat. The problem is that the Staff has two S-tier aspects and a strong A-tier hidden aspect, so investing resources into the worst of four options requires a specific kind of stubbornness.
You're Making This Harder Than It Needs to Be (C Tier)
These aspects work. In the sense that a bicycle works for commuting across a city. You'll get there. You'll wish you'd driven.
Aspect of Melinoë — Moonstone Axe
Slow. The damage is there but the speed isn't. Every other Axe aspect addresses the slowness problem in some way. The default aspect just asks you to live with it.
Aspect of Melinoë — Umbral Flames
The Flames' base kit is awkward. Medium range, weird attack rhythms, not enough payoff for learning the spacing. Moros and Eos both fix specific problems with the weapon. The default aspect fixes nothing.
Aspect of Persephone — Argent Skull
The Sprouted effect sounds cool. Most players ignore it entirely and use Persephone for the bonus Boon levels, which makes it a Hephaestus delivery vehicle rather than an aspect with its own identity.
Aspect of Pan — Sister Blades
The community describes Pan as "Melinoë Blades with Vow of Frenzy but worse," which is devastating and accurate. The Omega Special's randomness undermines the Blades' precision identity. Trick Knives Dash Strike spam is the only competitive build, and at that point you're not using the aspect's unique mechanics at all.
Aspect of Artemis — Sister Blades
The parry mechanic is interesting in theory. In practice, after a few runs with the Blades, you start asking yourself why you're not using a different aspect. The answer is usually "because I haven't unlocked Morrigan yet."
Aspect of Hel — Argent Skull
Hel transforms the Skull into something resembling the Adamant Rail from Hades 1. Burst-fire, rapid, mechanically novel. Also mechanically demanding in a way that doesn't pay off proportionally. The skill investment required to make Hel competitive would make Medea or Melinoë Skull dominant.
Selene, We Need to Talk (D Tier)
Aspect of Selene — Black Coat
One aspect. One tier. The Selene Coat is the only aspect in the game that the community broadly agrees needs buffs. It's not unplayable — nothing in Hades 2 is truly unplayable if you're skilled enough — but it offers less than every other option on the Coat, which already has the weakest base weapon identity in the game. The gap between Selene and the next-worst aspect is larger than the gap between most adjacent tiers.
If you love the Black Coat's aesthetic and want to push it anyway, Nyx is the hidden aspect that makes the weapon sing. Selene is the one that makes you wonder if the weapon is broken.
The Actual Takeaway
Hades 2's weapon balance is better than tier lists make it look. Supergiant designed a game where a skilled player with a C-tier aspect will outperform a novice with Medea Skull every single time. The ranking above reflects optimal play, not required play. If Pan Blades feel good to you, play Pan Blades. The game doesn't care about tier lists. Neither should you, until you're pushing Fear 40+ and the margins start to matter.
The three S-tier aspects (Medea Skull, Circe Staff, Melinoë Staff) are genuinely a cut above everything else. The eight A-tier aspects are all capable of high Fear clears with proper builds. Everything below that is viable but requires either more skill or more favorable RNG to compete at the same level.
Patch balance will eventually change some of these rankings. Thanatos already climbed from meme tier to B-tier in a single update. Selene might get the same treatment. Until then, the current meta is Skull and Staff country, and everyone else is visiting.
Hades II is available on Steam for $29.99. If you're into roguelikes, it's one of the best in the genre — and if you want something lighter with a similar loop, Granny's Rampage is our bullet heaven that launches on Steam June 22.