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ChoostApril 20, 2026by Choost Games

Lethal Company Tips: Maximizing Scrap Without Maximizing Deaths

Lethal Company tips — moon selection, monster identification, scrap priorities, and how to meet quota without losing your entire crew.

Lethal Company throws you and up to three friends onto derelict moons to scavenge scrap for a faceless corporation that will fire you if you don't meet quota. Zeekerss made a game where the tutorial is "you land on a moon and things kill you." Here's what the game doesn't explain.

Moon selection

Experimentation is the starter moon. Low difficulty, low scrap value. Use it to learn basic monster patterns and building layouts.

Assurance is slightly harder with more valuable scrap. Good transition from Experimentation.

Vow introduces outdoor monsters and dense forest environments. Higher reward, higher risk.

Higher-cost moons (Offense, March, Rend, Dine, Titan) have dramatically more scrap but proportionally more dangerous monsters. Don't rush to expensive moons — the quota increase from day 1 to day 3 is more forgiving than you'd expect.

Weather affects difficulty. Eclipsed moons have outdoor monsters constantly active. Flooded moons have water hazards. Stormy moons have lightning that kills you outdoors. Check weather before landing.

Monster identification

Bracken (flower man): Stalks you silently. If you stare at it, it backs off. If you turn your back, it kills you. The rule: glance at it periodically but don't stare continuously. Don't corner yourself.

Coil-Head: Freezes when you look at it. Moves when you don't. SCP-173 logic. Keep line of sight and back away slowly. Never look away.

Thumper: Charges at you down hallways. Sprint around a corner — it can't turn quickly. Don't run in a straight line away from it.

Jester: Winds up with a music box sound. When the music stops, it chases the nearest player at lethal speed. When you hear the wind-up, get to the ship. You cannot outrun a triggered Jester.

Hygrodere (blob): Slow-moving slime in hallways. Walk around it. It kills on contact but moves slowly.

Snare Flea: Drops from ceilings onto your head. Suffocates you. Teammates must hit it off. Travel in pairs.

Outside monsters (dogs, giants, baboon hawks): Outdoor threats. Dogs detect sound — crouch walk to avoid them. Giants have a chance to eat you if they see you. Baboon hawks are territorial but usually non-lethal.

Scrap management

Two-handed scrap is worth more but slows you down. If you're carrying a two-handed item, you can't use your flashlight or walkie-talkie. Prioritize two-handed items when the coast is clear, drop them if you need to run.

The ship doesn't save scrap until you leave the moon. If everyone dies, all scrap outside the ship is lost. Run scrap back to the ship regularly rather than collecting everything and making one trip.

Quota math: Average scrap value per item is roughly 30-80 credits on low-tier moons, 50-200 on high-tier. Know your remaining quota and calculate if you have enough before risking deeper exploration.

Team communication

Walkie-talkies are essential. The person inside the facility should communicate what they see. The person on the ship monitor should call out enemy positions and open/close doors.

The ship monitor shows inside the facility. One player staying on the ship and watching the monitor can save lives by warning about approaching enemies and opening locked doors.

Assign roles: Scavenger (goes inside), Lookout (monitors from ship), Runner (carries scrap from entrance to ship). Rotate roles between moons.

Equipment priorities

Flashlight > everything else. You can't see monsters in the dark. Pro Flashlight is the first upgrade worth buying.

Walkie-talkies are second priority. Communication saves runs.

Shovel lets you fight back against certain monsters (Snare Flea, Bunker Spider). Not effective against everything.

Boombox can distract sound-based monsters. Niche but useful.

What we make at Choost

Granny's Rampage is single-player bullet heaven — no co-op scavenging, no corporate quotas. But Lethal Company's proof that a solo dev can make a massive multiplayer hit is genuinely inspiring. For more co-op content, the games like Lethal Company, games like Helldivers 2, and games like Deep Rock Galactic posts have more.

The shortest version

Start on Experimentation to learn. Glance at Brackens but don't stare. Stare at Coil-Heads and never look away. Run from Jesters when the music starts. Run scrap to the ship regularly. Assign a monitor watcher. Buy flashlights first. Travel in pairs to counter Snare Fleas. Check weather before landing. Don't chase high-value moons before you need to — quota scales gradually.