A space colony sim about cats. You are the AI assigned to keep them alive. You were not assigned to love them.
Colony Halvane V established under the PAPPUS program, by authority of the Felinar Concord. Crew complement: six — Sgt. Yasmeen, Vasily, Soo-Yeon, Pilar, Xochitl, Sorcha. I am the Commander assigned to this mission. This log is my account of our first year, updated as it happens.
A small live window into the colony — the full game runs far deeper.
Pappus is a space colony simulation about cats, and you are the artificial intelligence assigned to keep them alive on a small world at the edge of nowhere. You did not choose the assignment. You were not, in any specification anyone signed off on, assigned to love them. The colony does not care about the distinction. It just needs you to notice when something is wrong.
Each cat is a real individual with needs, a personality, and a utility model that scores every possible action against how it is actually feeling in the moment. They wander a meadow, climb the trees, sleep in the bunks, and get into the kind of small trouble that a colony of cats gets into. The sim writes every notable event into a day-by-day chronicle, the Commander's Log, so the story of the colony is legible even when you look away. Story Mode threads those events into something that reads like an account rather than a spreadsheet.
The window on this page is a live slice of the colony, running in your browser right now. It uses the same needs-and-personality scoring that drives the full game, rendered on a small canvas. Watch the cats move, click one to read its record, switch to the Commander's Log to see the chronicle build, or run a Year One projection to see where the colony is heading. It is a genuine cross-section of the systems, not a video.
Pappus is in active development as a desktop game built on the same real-time colony engine you are watching here, scaled up with deeper biomes, more cats, and a longer arc. The browser toy is a standing preview, a way to feel the core loop before the full thing ships. Follow along and it will grow underneath you.
Pappus is developed by Choost Games.
Pappus is a space colony simulation about cats, in which you play the AI responsible for keeping the colony alive. Every cat is an individual with needs and a personality, and the sim records the colony's history into a day-by-day Commander's Log. It's in active development as a desktop game.
There's a live browser preview embedded on this page. It's a real slice of the colony sim running on a small canvas, with the same needs-and-personality scoring as the full game. You can watch the cats, inspect individuals, read the Commander's Log, and run a Year One projection. The full desktop game is still in development.
Pappus is being built as a desktop PC game. A Steam page is coming; follow the studio to hear when wishlists open. The browser preview here runs on any modern desktop or laptop browser.
Pappus is developed by Choost Games, the indie studio behind Granny's Rampage and Granny's Gambit. It's built on a real-time colony engine, the same one powering the live preview on this page.